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- Chapter 10 PAGE 1 STARTREK THE COMPUTER PROGRAM
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- CHAPTER 10
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- 10.1 The Remaining Systems
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- Each of the remaining systems and operations can be coded based
- on the structure and rules of the game outlined in Chapter 3.
- The techniques used are very similar as an examination of the
- code in the file STARTREK.BAS will show.
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- 10.2 You Are On Your Own
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- Having understood the flow of the program and the coding, you may
- now feel like modifying the program to customize it, for example
- with colors. You may also try to code the program in Pascal or C
- as learning exercise in that language. In any event, define
- objectives or stages in the implementation of your project.
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- Monitoring progress is not easy. People can sit at a terminal
- for hours and hack away and get nowhere fast. Others will take
- pencil to paper at a desk for several days, then sit at the
- computer for a few hours and complete the job while the hacker is
- still sitting at the terminal. The best way to monitor the
- progress of the assignment is to see that the milestones are
- being met in a timely manner. The best way to meet those
- milestones is to think ahead before coding. Be a thinker not a
- hacker.
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- 10.3 The Dynamic or Real-Time Version
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- LASTLY, if you would like to implement a dynamic or real time
- version, look at the contents of the file REALTIME.BAS. It uses
- much of same modules as in the static game.
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- Copyright (c) Joe Kasser 1989
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